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This commit is contained in:
69
Assets/LeanTween/Testing/FollowingTests.cs
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69
Assets/LeanTween/Testing/FollowingTests.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowingTests : MonoBehaviour {
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public Transform followTrans;
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public Transform cube1;
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private float cube1VelocityX;
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public Transform cube2;
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private float cube2VelocityX;
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public Transform cube3;
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private float cube3VelocityX;
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public Transform cube4;
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private float cube4VelocityX;
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public Transform cube5;
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private float cube5VelocityX;
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public Transform cube6;
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private Vector3 cube6Velocity;
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public Transform fly1;
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private void Start(){
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followTrans.gameObject.LeanDelayedCall(3f, moveFollow).setOnStart(moveFollow).setRepeat(-1);
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LeanTween.followDamp(cube6, followTrans, LeanProp.position, 0.6f);
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}
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private void moveFollow(){
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followTrans.LeanMove( new Vector3(Random.Range(-50f, 50f), Random.Range(-10f, 10f), 0f), 0f);
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}
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void Update()
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{
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var pos = cube1.position;
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pos.x = LeanSmooth.damp(cube1.position.x, followTrans.position.x, ref cube1VelocityX, 1.1f);
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cube1.position = pos;
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pos = cube2.position;
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pos.x = LeanSmooth.spring(cube2.position.x, followTrans.position.x, ref cube2VelocityX, 1.1f);
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cube2.position = pos;
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pos = cube3.position;
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pos.x = LeanSmooth.bounceOut(cube3.position.x, followTrans.position.x, ref cube3VelocityX, 1.1f);
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cube3.position = pos;
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//pos = cube4.position;
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//pos.x = LeanTween.smoothQuint(cube4.position.x, followTrans.position.x, ref cube4VelocityX, 1.1f);
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//cube4.position = pos;
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pos = cube5.position;
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pos.x = LeanSmooth.linear(cube5.position.x, followTrans.position.x, 10f);
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cube5.position = pos;
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// cube6.position = LeanTween.smoothGravity(cube6.position, followTrans.position, ref cube6Velocity, 1.1f);
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if(LeanTween.isTweening(0)){
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Debug.Log("Tweening");
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}
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}
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}
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13
Assets/LeanTween/Testing/FollowingTests.cs.meta
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11110
Assets/LeanTween/Testing/FollowingTests.unity
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Assets/LeanTween/Testing/FollowingTests.unity
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63
Assets/LeanTween/Testing/PerformanceTests.cs
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63
Assets/LeanTween/Testing/PerformanceTests.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DentedPixel;
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||||
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||||
public class PerformanceTests : MonoBehaviour {
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||||
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||||
public bool debug = false;
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||||
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||||
public GameObject bulletPrefab;
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private LeanPool bulletPool = new LeanPool();
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private Dictionary<GameObject, int> animIds = new Dictionary<GameObject, int>();
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public float shipSpeed = 1f;
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private float shipDirectionX = 1f;
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// Use this for initialization
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void Start () {
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GameObject[] pool = bulletPool.init(bulletPrefab, 400, null, true);
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for (int i = 0; i < pool.Length; i++){
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animIds[pool[i]] = -1;
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}
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}
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||||
// Update is called once per frame
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void Update () {
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// Spray bullets
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for (int i = 0; i < 10; i++)
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{
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GameObject go = bulletPool.retrieve();
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int animId = animIds[go];
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if (animId >= 0){
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if (debug)
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Debug.Log("canceling id:" + animId);
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LeanTween.cancel(animId);
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}
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go.transform.position = transform.position;
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float incr = (float)(5-i) * 0.1f;
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Vector3 to = new Vector3(Mathf.Sin(incr) * 180f, 0f, Mathf.Cos(incr) * 180f);
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animIds[go] = LeanTween.move(go, go.transform.position+to, 5f).setOnComplete(() => {
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bulletPool.giveup(go);
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}).id;
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}
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||||
// Move Ship
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if(transform.position.x<-20f){
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shipDirectionX = 1f;
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}else if (transform.position.x > 20f){
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shipDirectionX = -1f;
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}
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var pos = transform.position;
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pos.x += shipDirectionX * Time.deltaTime * shipSpeed;
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transform.position = pos;
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||||
}
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||||
}
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10
Assets/LeanTween/Testing/Prefabs/BulletPrefab.prefab.meta
Normal file
10
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Normal file
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10
Assets/LeanTween/Testing/Scripts.meta
Normal file
10
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Normal file
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|
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84
Assets/LeanTween/Testing/Scripts/LeanPool.cs
Normal file
84
Assets/LeanTween/Testing/Scripts/LeanPool.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/**
|
||||
* A Pooling System for GameObjects
|
||||
*/
|
||||
|
||||
namespace DentedPixel
|
||||
{
|
||||
public class LeanPool : object
|
||||
{
|
||||
private GameObject[] array;
|
||||
|
||||
private Queue<GameObject> oldestItems;
|
||||
|
||||
private int retrieveIndex = -1;
|
||||
|
||||
public GameObject[] init(GameObject prefab, int count, Transform parent = null, bool retrieveOldestItems = true)
|
||||
{
|
||||
array = new GameObject[count];
|
||||
|
||||
if (retrieveOldestItems)
|
||||
oldestItems = new Queue<GameObject>();
|
||||
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
GameObject go = GameObject.Instantiate(prefab, parent);
|
||||
go.SetActive(false);
|
||||
|
||||
array[i] = go;
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
public void init(GameObject[] array, bool retrieveOldestItems = true){
|
||||
this.array = array;
|
||||
|
||||
if (retrieveOldestItems)
|
||||
oldestItems = new Queue<GameObject>();
|
||||
}
|
||||
|
||||
public void giveup(GameObject go)
|
||||
{
|
||||
go.SetActive(false);
|
||||
oldestItems.Enqueue(go);
|
||||
}
|
||||
|
||||
public GameObject retrieve()
|
||||
{
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
retrieveIndex++;
|
||||
if (retrieveIndex >= array.Length)
|
||||
retrieveIndex = 0;
|
||||
|
||||
if (array[retrieveIndex].activeSelf == false)
|
||||
{
|
||||
GameObject returnObj = array[retrieveIndex];
|
||||
returnObj.SetActive(true);
|
||||
|
||||
if (oldestItems != null)
|
||||
{
|
||||
oldestItems.Enqueue(returnObj);
|
||||
}
|
||||
|
||||
return returnObj;
|
||||
}
|
||||
}
|
||||
|
||||
if (oldestItems != null)
|
||||
{
|
||||
GameObject go = oldestItems.Dequeue();
|
||||
oldestItems.Enqueue(go);// put at the end of the queue again
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
13
Assets/LeanTween/Testing/Scripts/LeanPool.cs.meta
Normal file
13
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Normal file
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68
Assets/LeanTween/Testing/Testing240.cs
Normal file
68
Assets/LeanTween/Testing/Testing240.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class Testing240 : MonoBehaviour {
|
||||
|
||||
public GameObject cube1;
|
||||
public GameObject cube2;
|
||||
public RectTransform rect1;
|
||||
|
||||
public GameObject sprite2;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
LeanTween.moveY(cube1, cube1.transform.position.y - 15.0f, 10f).setEase(LeanTweenType.easeInQuad).setDestroyOnComplete(false).setOnComplete(()=>{
|
||||
Debug.Log("Done");
|
||||
});
|
||||
|
||||
Vector3 before = cube1.transform.position;
|
||||
LeanTween.rotateAround(cube1, Vector3.forward, 360.0f, 10f).setOnComplete( ()=>{
|
||||
Debug.Log("before:"+before+" after :"+cube1.transform.position);
|
||||
});
|
||||
|
||||
LeanTween.value(gameObject, new Vector3(1f,1f,1f), new Vector3(10f,10f,10f), 1f).setOnUpdate( ( Vector3 val )=>{
|
||||
// Debug.Log("val:"+val);
|
||||
});
|
||||
|
||||
LeanTween.value(gameObject, ScaleGroundColor, new Color(1f, 0f, 0f, 0.2f), Color.blue, 2f).setEaseInOutBounce();
|
||||
|
||||
LeanTween.scale(cube2, Vector3.one * 2f, 1f).setEasePunch().setScale(5f);
|
||||
|
||||
LeanTween.scale(rect1, Vector3.one * 2f, 1f).setEasePunch().setScale(-1f);
|
||||
|
||||
Vector3[] path = new Vector3[] {
|
||||
Vector2.zero,
|
||||
Vector2.zero,
|
||||
new Vector2 (1, -.5f),
|
||||
new Vector2 (1.4f, 0),
|
||||
new Vector2 (1, .5f),
|
||||
Vector2.zero,
|
||||
new Vector2 (-1, -.5f),
|
||||
new Vector2 (-1.4f, 0),
|
||||
new Vector2 (-1, .5f),
|
||||
Vector2.zero,
|
||||
Vector2.zero
|
||||
};
|
||||
|
||||
LeanTween.moveSplineLocal(sprite2,path,4f)
|
||||
.setOrientToPath2d(true).setRepeat(-1);
|
||||
|
||||
// int tweenId = LeanTween.move (gameObject, new Vector3 (4f, 4f, 4f), 1f).setUseManualTime (true).id;
|
||||
|
||||
// Later
|
||||
// LTDescr d = LeanTween.description( tweenId );
|
||||
// d.setTime = 0.2f;
|
||||
}
|
||||
|
||||
public static void ScaleGroundColor(Color to)
|
||||
{
|
||||
// Debug.Log("Color col:"+to);
|
||||
RenderSettings.ambientGroundColor = to;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
12
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Normal file
12
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Normal file
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1084
Assets/LeanTween/Testing/Testing240.unity
Normal file
1084
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Normal file
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Load Diff
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Normal file
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66
Assets/LeanTween/Testing/Testing240Settings.lighting
Normal file
66
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Normal file
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%YAML 1.1
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34
Assets/LeanTween/Testing/Testing243.cs
Normal file
34
Assets/LeanTween/Testing/Testing243.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Testing243 : MonoBehaviour {
|
||||
public GameObject cube1;
|
||||
public Light lightInScene;
|
||||
|
||||
public RectTransform imageRectTransform;
|
||||
|
||||
// Use this for initialization
|
||||
// void Start () {
|
||||
// cube1.transform.localPosition = new Vector3(0, 10, -10);
|
||||
// LeanTween.move(cube1, new Vector3(0, 0, -10), 1f).setEaseInOutQuart().setOnUpdate( ( Vector3 val )=>{
|
||||
// Debug.Log("val:"+val);
|
||||
// }).setOnComplete(() => {
|
||||
// Debug.Log("cube1 end pos:"+cube1.transform.position);
|
||||
// });
|
||||
// }
|
||||
|
||||
void Start () {
|
||||
// LeanTween.alpha (imageRectTransform, 0, 0.3f).setLoopPingPong (-1);
|
||||
|
||||
// LeanTween.move (cube1, new Vector3(10f,10f,10f), 10f).setLoopPingPong (-1).setPassed(5f);
|
||||
// LeanTween.moveLocal(cube1, cube1.transform.localPosition+new Vector3(0f,1f,0f),1f).setEaseShake();
|
||||
|
||||
LeanTween.sequence().append(LeanTween.scale(cube1, Vector3.one * 3f, .1f)).append(LeanTween.scale(cube1, Vector3.one*5.6f, .2f));
|
||||
LeanTween.sequence().append(LeanTween.value (lightInScene.gameObject, (float f) => lightInScene.range = f, 8, 12, .1f)).append (LeanTween.value (lightInScene.gameObject, (float f) => lightInScene.range = f, 12, 8, .2f));
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
12
Assets/LeanTween/Testing/Testing243.cs.meta
Normal file
12
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Normal file
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Normal file
1122
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Normal file
File diff suppressed because it is too large
Load Diff
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Normal file
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Normal file
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Normal file
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m_BakeResolution: 40
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m_Padding: 2
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m_LightmapCompression: 3
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m_CompAOExponentDirect: 0
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m_PVRSampleCount: 512
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRTiledBaking: 0
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42
Assets/LeanTween/Testing/Testing246.cs
Normal file
42
Assets/LeanTween/Testing/Testing246.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Testing246 : MonoBehaviour {
|
||||
|
||||
public float gameScale = 1f;
|
||||
|
||||
//private float nextElapsed = 0f;
|
||||
|
||||
public GameObject tweenAlpha;
|
||||
|
||||
// public void Start(){
|
||||
// LeanTween.alpha(tweenAlpha, 0f, 1f).setRecursive(false);
|
||||
// }
|
||||
|
||||
//void Update () {
|
||||
// if (Time.time >= nextElapsed)
|
||||
// {
|
||||
// nextElapsed = Time.time + 0.1f;
|
||||
// GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
|
||||
// float randRad = Random.Range(0f, 2f * Mathf.PI);
|
||||
// float radius = 4f;
|
||||
// var pos = new Vector3(Mathf.Cos(randRad ) * radius, Mathf.Sin(randRad) * radius, 0f);
|
||||
// LeanTween.move(cube, pos, 1f).setSpeed(1f).setDestroyOnComplete(true);
|
||||
// }
|
||||
|
||||
// Time.timeScale = gameScale;
|
||||
//}
|
||||
|
||||
void Start()
|
||||
{
|
||||
//LeanTween.rotateLocal(tweenAlpha, new Vector3(0f,0f,360f), 1f).setRepeat(-1);
|
||||
//LeanTween.rotateAroundLocal(tweenAlpha, Vector3.forward, 360f, 1f).setOnComplete(()=>{
|
||||
// LeanTween.cancel(tweenAlpha);
|
||||
|
||||
//});
|
||||
LeanTween.moveX(tweenAlpha, 10f, 0f);
|
||||
}
|
||||
|
||||
}
|
13
Assets/LeanTween/Testing/Testing246.cs.meta
Normal file
13
Assets/LeanTween/Testing/Testing246.cs.meta
Normal file
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
1333
Assets/LeanTween/Testing/Testing246.unity
Normal file
1333
Assets/LeanTween/Testing/Testing246.unity
Normal file
File diff suppressed because it is too large
Load Diff
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Normal file
9
Assets/LeanTween/Testing/Testing246.unity.meta
Normal file
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Normal file
66
Assets/LeanTween/Testing/Testing246Settings.lighting
Normal file
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m_FinalGatherRayCount: 1024
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 512
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17
Assets/LeanTween/Testing/Testing248.cs
Normal file
17
Assets/LeanTween/Testing/Testing248.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Testing248 : MonoBehaviour {
|
||||
|
||||
public GameObject dude1;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
//dude1.LeanMoveX(10f, 1f);
|
||||
int id = LeanTween.moveX(dude1, 1f, 3f).id;
|
||||
Debug.Log("id:" + id);
|
||||
if (LeanTween.isTweening(id))
|
||||
Debug.Log("I am tweening!");
|
||||
}
|
||||
}
|
13
Assets/LeanTween/Testing/Testing248.cs.meta
Normal file
13
Assets/LeanTween/Testing/Testing248.cs.meta
Normal file
@ -0,0 +1,13 @@
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||||
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||||
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1293
Assets/LeanTween/Testing/Testing248.unity
Normal file
1293
Assets/LeanTween/Testing/Testing248.unity
Normal file
File diff suppressed because it is too large
Load Diff
9
Assets/LeanTween/Testing/Testing248.unity.meta
Normal file
9
Assets/LeanTween/Testing/Testing248.unity.meta
Normal file
@ -0,0 +1,9 @@
|
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66
Assets/LeanTween/Testing/Testing248Settings.lighting
Normal file
66
Assets/LeanTween/Testing/Testing248Settings.lighting
Normal file
@ -0,0 +1,66 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_BakeResolution: 40
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||||
m_ForceUpdates: 0
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m_FinalGatherRayCount: 1024
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||||
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||||
m_PVRSampleCount: 512
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||||
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21
Assets/LeanTween/Testing/TestingColorTweening.cs
Normal file
21
Assets/LeanTween/Testing/TestingColorTweening.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingColorTweening : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
LeanTween.value(gameObject, Color.red, Color.green, 1f)
|
||||
.setOnUpdate(OnTweenUpdate)
|
||||
.setOnUpdateParam(new object[] { "" + 2 });
|
||||
}
|
||||
|
||||
private void OnTweenUpdate( Color update, object obj){
|
||||
object[] objArr = obj as object[];
|
||||
Debug.Log("update:"+update+" obj:"+objArr[0]);
|
||||
|
||||
}
|
||||
|
||||
}
|
12
Assets/LeanTween/Testing/TestingColorTweening.cs.meta
Normal file
12
Assets/LeanTween/Testing/TestingColorTweening.cs.meta
Normal file
@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: f55bdde2217834dac82393deed0da431
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timeCreated: 1465063484
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MonoImporter:
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userData:
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assetBundleVariant:
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23
Assets/LeanTween/Testing/TestingDescr.cs
Normal file
23
Assets/LeanTween/Testing/TestingDescr.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestingDescr : MonoBehaviour {
|
||||
|
||||
private int tweenId;
|
||||
|
||||
public GameObject go;
|
||||
|
||||
// start a tween
|
||||
public void startTween(){
|
||||
tweenId = LeanTween.moveX(go, 10f, 1f).id;
|
||||
Debug.Log("tweenId:" + tweenId);
|
||||
}
|
||||
|
||||
// check tween descr
|
||||
public void checkTweenDescr(){
|
||||
var descr = LeanTween.descr(tweenId);
|
||||
Debug.Log("descr:" + descr);
|
||||
Debug.Log("isTweening:"+LeanTween.isTweening(tweenId));
|
||||
}
|
||||
}
|
12
Assets/LeanTween/Testing/TestingDescr.cs.meta
Normal file
12
Assets/LeanTween/Testing/TestingDescr.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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1427
Assets/LeanTween/Testing/TestingDescr.unity
Normal file
1427
Assets/LeanTween/Testing/TestingDescr.unity
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/LeanTween/Testing/TestingDescr.unity.meta
Normal file
8
Assets/LeanTween/Testing/TestingDescr.unity.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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66
Assets/LeanTween/Testing/TestingDescrSettings.lighting
Normal file
66
Assets/LeanTween/Testing/TestingDescrSettings.lighting
Normal file
@ -0,0 +1,66 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!850595691 &4890085278179872738
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m_ForceWhiteAlbedo: 0
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m_ForceUpdates: 0
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m_FinalGatherRayCount: 1024
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m_FinalGatherFiltering: 1
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m_PVRSampleCount: 512
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m_PVREnvironmentSampleCount: 512
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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33
Assets/LeanTween/Testing/TestingIssue.cs
Normal file
33
Assets/LeanTween/Testing/TestingIssue.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingIssue : MonoBehaviour {
|
||||
|
||||
LTDescr lt,ff;
|
||||
int id,fid;
|
||||
|
||||
void Start () {
|
||||
LeanTween.init();
|
||||
|
||||
lt = LeanTween.move(gameObject,100*Vector3.one,2);
|
||||
id = lt.id;
|
||||
LeanTween.pause(id);
|
||||
|
||||
ff = LeanTween.move(gameObject,Vector3.zero,2);
|
||||
fid = ff.id;
|
||||
LeanTween.pause(fid);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if(Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
// Debug.Log("id:"+id);
|
||||
LeanTween.resume(id);
|
||||
}
|
||||
if(Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
LeanTween.resume(fid);
|
||||
}
|
||||
}
|
||||
}
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8
Assets/LeanTween/Testing/TestingIssue.unity.meta
Normal file
8
Assets/LeanTween/Testing/TestingIssue.unity.meta
Normal file
@ -0,0 +1,8 @@
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33
Assets/LeanTween/Testing/TestingIssue2.cs
Normal file
33
Assets/LeanTween/Testing/TestingIssue2.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingIssue2 : MonoBehaviour {
|
||||
public RectTransform rect;
|
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public GameObject go;
|
||||
public GameObject go2;
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private LTDescr descr;
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void Start () {
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||||
descr = LeanTween.move(go, new Vector3(0f,0,100f), 10f);
|
||||
descr.passed = 5f; // this should put it at the midway
|
||||
descr.updateNow();
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||||
descr.pause(); // doesn't matter if pause after or before setting descr.passed I think if I set the passed property and paused the next frame it would work
|
||||
|
||||
// LeanTween.scale(go2, Vector3.one * 4f, 10f).setEasePunch();
|
||||
|
||||
LeanTween.scaleX (go2, (go2.transform.localScale * 1.5f).x, 15f).setEase (LeanTweenType.punch);
|
||||
LeanTween.scaleY (go2, (go2.transform.localScale * 1.5f).y, 15f).setEase (LeanTweenType.punch);
|
||||
LeanTween.scaleZ (go2, (go2.transform.localScale * 1.5f).z, 15f).setEase (LeanTweenType.punch);
|
||||
}
|
||||
bool set = false;
|
||||
void Update () {
|
||||
if (Time.unscaledTime > 5f && !set)
|
||||
{
|
||||
set = true;
|
||||
descr.resume(); // once this execute the object is put at the midway position as setted by passed and the tween continue.
|
||||
Debug.Log("resuming");
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/LeanTween/Testing/TestingIssue2.cs.meta
Normal file
12
Assets/LeanTween/Testing/TestingIssue2.cs.meta
Normal file
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66
Assets/LeanTween/Testing/TestingIssueSettings.lighting
Normal file
66
Assets/LeanTween/Testing/TestingIssueSettings.lighting
Normal file
@ -0,0 +1,66 @@
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Assets/LeanTween/Testing/TestingMaxTweens.cs
Normal file
28
Assets/LeanTween/Testing/TestingMaxTweens.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingMaxTweens : MonoBehaviour {
|
||||
|
||||
private int tweenIter = 0;
|
||||
|
||||
void Awake(){
|
||||
LeanTween.init (20);
|
||||
}
|
||||
|
||||
void Update(){
|
||||
// Debug.Log ("tweenIter:" + tweenIter + " tweensRunning:" + LeanTween.tweensRunning + " Time:" + Time.time);
|
||||
if (tweenIter < 20) {
|
||||
GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
Destroy( box.GetComponent( typeof(BoxCollider) ) as Component );
|
||||
|
||||
// Debug.Log ("new Time.time:" + Time.time);
|
||||
LeanTween.moveX (box, 100f, 2f).setUseEstimatedTime(true).setOnComplete( ()=>{
|
||||
Debug.Log("finishes Time:"+Time.timeScale);
|
||||
}).setDelay(0.1f);
|
||||
tweenIter++;
|
||||
}
|
||||
|
||||
Time.timeScale = 0f;
|
||||
}
|
||||
}
|
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Assets/LeanTween/Testing/TestingMaxTweens.unity
Normal file
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Normal file
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Normal file
66
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Normal file
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32
Assets/LeanTween/Testing/TestingOptionalCancel.cs
Normal file
32
Assets/LeanTween/Testing/TestingOptionalCancel.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestingOptionalCancel : MonoBehaviour {
|
||||
|
||||
public GameObject cube1;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
LeanTween.init(1);
|
||||
// Fire up a bunch with onUpdates
|
||||
LeanTween.moveX(cube1, 10f, 1f).setOnUpdate((float val) =>
|
||||
{
|
||||
Debug.Log("on update.... val:"+val+" cube1.x:"+cube1.transform.position.x);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private bool alternate = true;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(Input.GetMouseButtonDown(0)){
|
||||
LeanTween.moveX(cube1, alternate ? -10f : 10f, 1f).setOnUpdate((float val) =>
|
||||
{
|
||||
Debug.Log("2 on update.... val:" + val + " cube1.x:" + cube1.transform.position.x);
|
||||
});
|
||||
alternate = !alternate;
|
||||
}
|
||||
}
|
||||
}
|
13
Assets/LeanTween/Testing/TestingOptionalCancel.cs.meta
Normal file
13
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Normal file
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Assets/LeanTween/Testing/TestingOptionalCancel.unity
Normal file
1293
Assets/LeanTween/Testing/TestingOptionalCancel.unity
Normal file
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38
Assets/LeanTween/Testing/TestingRotate.cs
Normal file
38
Assets/LeanTween/Testing/TestingRotate.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingRotate : MonoBehaviour {
|
||||
|
||||
//method 1 leantween
|
||||
public GameObject sun ;
|
||||
public GameObject earth;
|
||||
|
||||
//method 2 leantween
|
||||
public GameObject sun2;
|
||||
public GameObject earth2;
|
||||
|
||||
//method 3 unity3d
|
||||
public GameObject sun3;
|
||||
public GameObject earth3;
|
||||
|
||||
void Start () {
|
||||
|
||||
//method 1 leantween
|
||||
Vector3 sunLocalForEarth = earth.transform.InverseTransformPoint(sun.transform.position);
|
||||
Debug.Log("sunLocalForEarth:"+sunLocalForEarth);
|
||||
LeanTween.rotateAround(earth, earth.transform.up, 360f, 5.0f).setPoint(sunLocalForEarth).setRepeat(-1);
|
||||
|
||||
//method 2 leantween
|
||||
Vector3 sunLocalForEarth2 = earth2.transform.InverseTransformPoint(sun2.transform.position);
|
||||
LeanTween.rotateAroundLocal(earth2, earth2.transform.up, 360f, 5.0f).setPoint(sunLocalForEarth2);
|
||||
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
||||
//method 3 unity3d
|
||||
earth3.transform.RotateAround(sun3.transform.position, sun3.transform.up, 72f * Time.deltaTime);
|
||||
|
||||
}
|
||||
}
|
12
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Normal file
12
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Normal file
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Assets/LeanTween/Testing/TestingRotate.unity
Normal file
1232
Assets/LeanTween/Testing/TestingRotate.unity
Normal file
File diff suppressed because it is too large
Load Diff
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Assets/LeanTween/Testing/TestingRotate.unity.meta
Normal file
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Normal file
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Normal file
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56
Assets/LeanTween/Testing/TestingSceneSwitching.cs
Normal file
56
Assets/LeanTween/Testing/TestingSceneSwitching.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.SceneManagement;
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||||
using DentedPixel;
|
||||
|
||||
public class TestingSceneSwitching : MonoBehaviour {
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public GameObject cube;
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private static int sceneIter = 0;
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private int tweenCompleteCnt;
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// Use this for initialization
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void Start () {
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LeanTest.expected = 6;
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// Start a couple of tweens and make sure they complete
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tweenCompleteCnt = 0;
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||||
tweenCompleteCnt++;
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});
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tweenCompleteCnt++;
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});
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LeanTween.delayedCall(cube, 0.1f, ()=>{
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tweenCompleteCnt++;
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});
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// Schedule a couple of tweens, make sure some only half complete than switch scenes
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LeanTween.delayedCall(cube, 1f, ()=>{
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LeanTween.scale(cube, new Vector3(3f,3f,3f), 1f).setDelay(0.1f).setOnComplete( ()=>{
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});
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});
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});
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// Load next scene
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LeanTween.delayedCall(cube, 0.5f, ()=>{
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LeanTest.expect( tweenCompleteCnt==3, "Scheduled tweens completed:"+sceneIter);
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if(sceneIter<5){
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sceneIter++;
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SceneManager.LoadScene(0);
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}
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});
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}
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}
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Assets/LeanTween/Testing/TestingSceneSwitching.unity
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710
Assets/LeanTween/Testing/TestingSceneSwitching.unity
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25
Assets/LeanTween/Testing/TestingSequencer.cs
Normal file
25
Assets/LeanTween/Testing/TestingSequencer.cs
Normal file
@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestingSequencer : MonoBehaviour {
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public GameObject cube1;
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public void Start(){
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seq.append(() => { // fire an event before start
|
||||
Debug.Log("firsts:"+Time.time);
|
||||
});
|
||||
seq.append(1f); // delay everything one second
|
||||
seq.append(() => { // fire an event before start
|
||||
Debug.Log("I have started:"+Time.time);
|
||||
});
|
||||
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
|
||||
seq.append((object obj) => { // fire event after tween
|
||||
var dict = obj as Dictionary<string,string>;
|
||||
Debug.Log("We are done now obj value:"+dict["hi"]);
|
||||
}, new Dictionary<string,string>(){ {"hi","sup"} } );
|
||||
}
|
||||
}
|
12
Assets/LeanTween/Testing/TestingSequencer.cs.meta
Normal file
12
Assets/LeanTween/Testing/TestingSequencer.cs.meta
Normal file
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1081
Assets/LeanTween/Testing/TestingSequencer.unity
Normal file
1081
Assets/LeanTween/Testing/TestingSequencer.unity
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/LeanTween/Testing/TestingSequencer.unity.meta
Normal file
8
Assets/LeanTween/Testing/TestingSequencer.unity.meta
Normal file
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66
Assets/LeanTween/Testing/TestingSequencerSettings.lighting
Normal file
66
Assets/LeanTween/Testing/TestingSequencerSettings.lighting
Normal file
@ -0,0 +1,66 @@
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%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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m_PVREnvironmentSampleCount: 512
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m_PVREnvironmentReferencePointCount: 2048
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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Reference in New Issue
Block a user