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68
Assets/LeanTween/Testing/Testing240.cs
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68
Assets/LeanTween/Testing/Testing240.cs
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using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public class Testing240 : MonoBehaviour {
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public GameObject cube1;
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public GameObject cube2;
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public RectTransform rect1;
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public GameObject sprite2;
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// Use this for initialization
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void Start () {
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LeanTween.moveY(cube1, cube1.transform.position.y - 15.0f, 10f).setEase(LeanTweenType.easeInQuad).setDestroyOnComplete(false).setOnComplete(()=>{
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Debug.Log("Done");
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});
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Vector3 before = cube1.transform.position;
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LeanTween.rotateAround(cube1, Vector3.forward, 360.0f, 10f).setOnComplete( ()=>{
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Debug.Log("before:"+before+" after :"+cube1.transform.position);
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});
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LeanTween.value(gameObject, new Vector3(1f,1f,1f), new Vector3(10f,10f,10f), 1f).setOnUpdate( ( Vector3 val )=>{
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// Debug.Log("val:"+val);
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});
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LeanTween.value(gameObject, ScaleGroundColor, new Color(1f, 0f, 0f, 0.2f), Color.blue, 2f).setEaseInOutBounce();
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LeanTween.scale(cube2, Vector3.one * 2f, 1f).setEasePunch().setScale(5f);
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LeanTween.scale(rect1, Vector3.one * 2f, 1f).setEasePunch().setScale(-1f);
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Vector3[] path = new Vector3[] {
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Vector2.zero,
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Vector2.zero,
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new Vector2 (1, -.5f),
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new Vector2 (1.4f, 0),
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new Vector2 (1, .5f),
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Vector2.zero,
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new Vector2 (-1, -.5f),
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new Vector2 (-1.4f, 0),
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new Vector2 (-1, .5f),
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Vector2.zero,
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Vector2.zero
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};
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LeanTween.moveSplineLocal(sprite2,path,4f)
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.setOrientToPath2d(true).setRepeat(-1);
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// int tweenId = LeanTween.move (gameObject, new Vector3 (4f, 4f, 4f), 1f).setUseManualTime (true).id;
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// Later
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// LTDescr d = LeanTween.description( tweenId );
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// d.setTime = 0.2f;
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}
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public static void ScaleGroundColor(Color to)
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{
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// Debug.Log("Color col:"+to);
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RenderSettings.ambientGroundColor = to;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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