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Assets/LeanTween/Testing/Testing243.cs
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34
Assets/LeanTween/Testing/Testing243.cs
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using UnityEngine;
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using System.Collections;
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public class Testing243 : MonoBehaviour {
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public GameObject cube1;
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public Light lightInScene;
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public RectTransform imageRectTransform;
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// Use this for initialization
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// void Start () {
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// cube1.transform.localPosition = new Vector3(0, 10, -10);
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// LeanTween.move(cube1, new Vector3(0, 0, -10), 1f).setEaseInOutQuart().setOnUpdate( ( Vector3 val )=>{
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// Debug.Log("val:"+val);
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// }).setOnComplete(() => {
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// Debug.Log("cube1 end pos:"+cube1.transform.position);
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// });
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// }
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void Start () {
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// LeanTween.alpha (imageRectTransform, 0, 0.3f).setLoopPingPong (-1);
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// LeanTween.move (cube1, new Vector3(10f,10f,10f), 10f).setLoopPingPong (-1).setPassed(5f);
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// LeanTween.moveLocal(cube1, cube1.transform.localPosition+new Vector3(0f,1f,0f),1f).setEaseShake();
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LeanTween.sequence().append(LeanTween.scale(cube1, Vector3.one * 3f, .1f)).append(LeanTween.scale(cube1, Vector3.one*5.6f, .2f));
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LeanTween.sequence().append(LeanTween.value (lightInScene.gameObject, (float f) => lightInScene.range = f, 8, 12, .1f)).append (LeanTween.value (lightInScene.gameObject, (float f) => lightInScene.range = f, 12, 8, .2f));
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}
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// Update is called once per frame
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void Update () {
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}
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}
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