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32
Assets/LeanTween/Testing/TestingOptionalCancel.cs
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32
Assets/LeanTween/Testing/TestingOptionalCancel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestingOptionalCancel : MonoBehaviour {
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public GameObject cube1;
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// Use this for initialization
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void Start () {
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LeanTween.init(1);
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// Fire up a bunch with onUpdates
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LeanTween.moveX(cube1, 10f, 1f).setOnUpdate((float val) =>
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{
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Debug.Log("on update.... val:"+val+" cube1.x:"+cube1.transform.position.x);
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});
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}
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private bool alternate = true;
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private void Update()
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{
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if(Input.GetMouseButtonDown(0)){
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LeanTween.moveX(cube1, alternate ? -10f : 10f, 1f).setOnUpdate((float val) =>
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{
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Debug.Log("2 on update.... val:" + val + " cube1.x:" + cube1.transform.position.x);
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});
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alternate = !alternate;
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}
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}
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}
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