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Ardella Malinda Sarastri
2025-07-10 17:06:42 +07:00
commit 72b8b42a0b
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestingSequencer : MonoBehaviour {
public GameObject cube1;
public void Start(){
var seq = LeanTween.sequence();
seq.append(() => { // fire an event before start
Debug.Log("firsts:"+Time.time);
});
seq.append(1f); // delay everything one second
seq.append(() => { // fire an event before start
Debug.Log("I have started:"+Time.time);
});
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
seq.append((object obj) => { // fire event after tween
var dict = obj as Dictionary<string,string>;
Debug.Log("We are done now obj value:"+dict["hi"]);
}, new Dictionary<string,string>(){ {"hi","sup"} } );
}
}