using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestingSequencer : MonoBehaviour { public GameObject cube1; public void Start(){ var seq = LeanTween.sequence(); seq.append(() => { // fire an event before start Debug.Log("firsts:"+Time.time); }); seq.append(1f); // delay everything one second seq.append(() => { // fire an event before start Debug.Log("I have started:"+Time.time); }); seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween seq.append((object obj) => { // fire event after tween var dict = obj as Dictionary; Debug.Log("We are done now obj value:"+dict["hi"]); }, new Dictionary(){ {"hi","sup"} } ); } }