using UnityEngine; using System.Collections; using DentedPixel; public class TestingMaxTweens : MonoBehaviour { private int tweenIter = 0; void Awake(){ LeanTween.init (20); } void Update(){ // Debug.Log ("tweenIter:" + tweenIter + " tweensRunning:" + LeanTween.tweensRunning + " Time:" + Time.time); if (tweenIter < 20) { GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube); Destroy( box.GetComponent( typeof(BoxCollider) ) as Component ); // Debug.Log ("new Time.time:" + Time.time); LeanTween.moveX (box, 100f, 2f).setUseEstimatedTime(true).setOnComplete( ()=>{ Debug.Log("finishes Time:"+Time.timeScale); }).setDelay(0.1f); tweenIter++; } Time.timeScale = 0f; } }