using System.Collections; using System.Collections.Generic; using UnityEngine; public class Testing246 : MonoBehaviour { public float gameScale = 1f; //private float nextElapsed = 0f; public GameObject tweenAlpha; // public void Start(){ // LeanTween.alpha(tweenAlpha, 0f, 1f).setRecursive(false); // } //void Update () { // if (Time.time >= nextElapsed) // { // nextElapsed = Time.time + 0.1f; // GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // float randRad = Random.Range(0f, 2f * Mathf.PI); // float radius = 4f; // var pos = new Vector3(Mathf.Cos(randRad ) * radius, Mathf.Sin(randRad) * radius, 0f); // LeanTween.move(cube, pos, 1f).setSpeed(1f).setDestroyOnComplete(true); // } // Time.timeScale = gameScale; //} void Start() { //LeanTween.rotateLocal(tweenAlpha, new Vector3(0f,0f,360f), 1f).setRepeat(-1); //LeanTween.rotateAroundLocal(tweenAlpha, Vector3.forward, 360f, 1f).setOnComplete(()=>{ // LeanTween.cancel(tweenAlpha); //}); LeanTween.moveX(tweenAlpha, 10f, 0f); } }