using UnityEngine; using System.Collections; using DentedPixel; public class TestingIssue : MonoBehaviour { LTDescr lt,ff; int id,fid; void Start () { LeanTween.init(); lt = LeanTween.move(gameObject,100*Vector3.one,2); id = lt.id; LeanTween.pause(id); ff = LeanTween.move(gameObject,Vector3.zero,2); fid = ff.id; LeanTween.pause(fid); } void Update () { if(Input.GetKeyDown(KeyCode.A)) { // Debug.Log("id:"+id); LeanTween.resume(id); } if(Input.GetKeyDown(KeyCode.D)) { LeanTween.resume(fid); } } }