Files
ColorQuest/Assets/LeanTween/Testing/Testing246.cs
Ardella Malinda Sarastri 72b8b42a0b Initial commit
2025-07-10 17:06:42 +07:00

43 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Testing246 : MonoBehaviour {
public float gameScale = 1f;
//private float nextElapsed = 0f;
public GameObject tweenAlpha;
// public void Start(){
// LeanTween.alpha(tweenAlpha, 0f, 1f).setRecursive(false);
// }
//void Update () {
// if (Time.time >= nextElapsed)
// {
// nextElapsed = Time.time + 0.1f;
// GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
// float randRad = Random.Range(0f, 2f * Mathf.PI);
// float radius = 4f;
// var pos = new Vector3(Mathf.Cos(randRad ) * radius, Mathf.Sin(randRad) * radius, 0f);
// LeanTween.move(cube, pos, 1f).setSpeed(1f).setDestroyOnComplete(true);
// }
// Time.timeScale = gameScale;
//}
void Start()
{
//LeanTween.rotateLocal(tweenAlpha, new Vector3(0f,0f,360f), 1f).setRepeat(-1);
//LeanTween.rotateAroundLocal(tweenAlpha, Vector3.forward, 360f, 1f).setOnComplete(()=>{
// LeanTween.cancel(tweenAlpha);
//});
LeanTween.moveX(tweenAlpha, 10f, 0f);
}
}