29 lines
725 B
C#
29 lines
725 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using DentedPixel;
|
|
|
|
public class TestingMaxTweens : MonoBehaviour {
|
|
|
|
private int tweenIter = 0;
|
|
|
|
void Awake(){
|
|
LeanTween.init (20);
|
|
}
|
|
|
|
void Update(){
|
|
// Debug.Log ("tweenIter:" + tweenIter + " tweensRunning:" + LeanTween.tweensRunning + " Time:" + Time.time);
|
|
if (tweenIter < 20) {
|
|
GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
|
Destroy( box.GetComponent( typeof(BoxCollider) ) as Component );
|
|
|
|
// Debug.Log ("new Time.time:" + Time.time);
|
|
LeanTween.moveX (box, 100f, 2f).setUseEstimatedTime(true).setOnComplete( ()=>{
|
|
Debug.Log("finishes Time:"+Time.timeScale);
|
|
}).setDelay(0.1f);
|
|
tweenIter++;
|
|
}
|
|
|
|
Time.timeScale = 0f;
|
|
}
|
|
}
|