Files
ColorQuest/Assets/LeanTween/Testing/TestingOptionalCancel.cs
Ardella Malinda Sarastri 72b8b42a0b Initial commit
2025-07-10 17:06:42 +07:00

33 lines
850 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestingOptionalCancel : MonoBehaviour {
public GameObject cube1;
// Use this for initialization
void Start () {
LeanTween.init(1);
// Fire up a bunch with onUpdates
LeanTween.moveX(cube1, 10f, 1f).setOnUpdate((float val) =>
{
Debug.Log("on update.... val:"+val+" cube1.x:"+cube1.transform.position.x);
});
}
private bool alternate = true;
private void Update()
{
if(Input.GetMouseButtonDown(0)){
LeanTween.moveX(cube1, alternate ? -10f : 10f, 1f).setOnUpdate((float val) =>
{
Debug.Log("2 on update.... val:" + val + " cube1.x:" + cube1.transform.position.x);
});
alternate = !alternate;
}
}
}