39 lines
994 B
C#
39 lines
994 B
C#
using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public class TestingRotate : MonoBehaviour {
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//method 1 leantween
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public GameObject sun ;
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public GameObject earth;
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//method 2 leantween
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public GameObject sun2;
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public GameObject earth2;
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//method 3 unity3d
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public GameObject sun3;
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public GameObject earth3;
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void Start () {
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//method 1 leantween
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Vector3 sunLocalForEarth = earth.transform.InverseTransformPoint(sun.transform.position);
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Debug.Log("sunLocalForEarth:"+sunLocalForEarth);
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LeanTween.rotateAround(earth, earth.transform.up, 360f, 5.0f).setPoint(sunLocalForEarth).setRepeat(-1);
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//method 2 leantween
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Vector3 sunLocalForEarth2 = earth2.transform.InverseTransformPoint(sun2.transform.position);
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LeanTween.rotateAroundLocal(earth2, earth2.transform.up, 360f, 5.0f).setPoint(sunLocalForEarth2);
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}
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void Update() {
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//method 3 unity3d
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earth3.transform.RotateAround(sun3.transform.position, sun3.transform.up, 72f * Time.deltaTime);
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}
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}
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