Files
ColorQuest/Assets/Resources/Scripts/LevelScriptable.cs
Ardella Malinda Sarastri 72b8b42a0b Initial commit
2025-07-10 17:06:42 +07:00

14 lines
401 B
C#

using UnityEngine;
using System.Collections.Generic;
using System.Collections;
[CreateAssetMenu(fileName = "Level", menuName = "ScriptableObjects/Level", order = 1)]
public class LevelScriptable : ScriptableObject
{
public List<Color> rgbList;
public List<Color> rgbSaturatedList;
public List<int> dotCount;
public List<Sprite> displaySprite;
public List<string> displayString;
}