using UnityEngine; public class BukaLemari : MonoBehaviour { public Transform leftDoor; public Transform rightDoor; public float openAngle = 90f; public Transform player; public float interactDistance = 2f; private bool isOpen = false; private bool hasInteracted = false; void Update() { float distance = Vector3.Distance(player.position, transform.position); if (distance <= interactDistance && !hasInteracted) { // Player mendekat, buka pintu OpenDoors(); hasInteracted = true; } if (distance > interactDistance && isOpen) { // Player menjauh, tutup pintu CloseDoors(); hasInteracted = false; } } void OpenDoors() { isOpen = true; leftDoor.localRotation = Quaternion.Euler(0, openAngle, 0); rightDoor.localRotation = Quaternion.Euler(0, -openAngle, 0); } void CloseDoors() { isOpen = false; leftDoor.localRotation = Quaternion.Euler(0, 0, 0); rightDoor.localRotation = Quaternion.Euler(0, 0, 0); } }