using UnityEngine; public class BukaPintu1 : MonoBehaviour { public Transform door; public float openAngle = 90f; public float closeAngle = 0f; public float smoothSpeed = 2f; private bool open = false; public AudioSource audioSource; public AudioClip bukaPintuSound; // Suara pintu buka private bool soundPlayed = false; // Agar suara tidak berulang void Update() { Quaternion targetRotation = open ? Quaternion.Euler(0, openAngle, 0) : Quaternion.Euler(0, closeAngle, 0); // Rotasi pintu door.localRotation = Quaternion.Slerp(door.localRotation, targetRotation, Time.deltaTime * smoothSpeed); } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { open = true; } if (!soundPlayed && audioSource != null && bukaPintuSound != null) { audioSource.PlayOneShot(bukaPintuSound); soundPlayed = true; } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { open = false; } soundPlayed = false; } }