using UnityEngine; public class BukaTutupList : MonoBehaviour { public GameObject panelListBarang; public GameObject textToggleHint; private bool isVisible = true; void Update() { if (Input.GetKeyDown(KeyCode.JoystickButton1) || Input.GetKeyDown(KeyCode.B)) { isVisible = !isVisible; panelListBarang.SetActive(isVisible); textToggleHint.SetActive(isVisible); } } }