using UnityEngine; public class CekOverrideRotasi : MonoBehaviour { private Quaternion lastRotation; void Start() { lastRotation = transform.rotation; } void LateUpdate() { if (transform.rotation != lastRotation) { Debug.LogWarning("⚠️ ROTASI TELAH DIOVERRIDE"); Debug.Log("Rotasi Baru: " + transform.rotation.eulerAngles); Debug.Log("Stack Trace:\n" + StackTraceUtility.ExtractStackTrace()); lastRotation = transform.rotation; } } }