using UnityEngine; public class GyroKepala : MonoBehaviour { private Gyroscope gyro; private bool gyroEnabled; // Koreksi rotasi agar sesuai dengan orientasi Unity private Quaternion rotationFix = Quaternion.Euler(90f, 0f, -90f); void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; gyroEnabled = EnableGyro(); } private bool EnableGyro() { if (SystemInfo.supportsGyroscope) { gyro = Input.gyro; gyro.enabled = true; Debug.Log("✅ Gyroscope enabled"); return true; } else { Debug.LogWarning("❌ Gyroscope not supported on this device."); return false; } } void Update() { if (!gyroEnabled) return; Quaternion deviceRotation = gyro.attitude; // Koreksi rotasi dari koordinat perangkat ke Unity Quaternion correctedRotation = new Quaternion( deviceRotation.x, deviceRotation.y, -deviceRotation.z, -deviceRotation.w ); transform.localRotation = rotationFix * correctedRotation; } }