using UnityEngine; public class Node { public bool walkable; public Vector3 worldPosition; public int gridX, gridY; public int gCost; public int hCost; public int fCost { get { return gCost + hCost; } } public Node parent; public Node(bool _walkable, Vector3 _worldPos, int _gridX, int _gridY) { walkable = _walkable; worldPosition = _worldPos; gridX = _gridX; gridY = _gridY; } }