using UnityEngine; public class TesGyroLangsung : MonoBehaviour { void Update() { Quaternion deviceRotation = Input.gyro.attitude; deviceRotation = new Quaternion(deviceRotation.x, deviceRotation.y, -deviceRotation.z, -deviceRotation.w); transform.localRotation = deviceRotation; Debug.Log("Gyro langsung ke kamera: " + deviceRotation.eulerAngles); } }