using UnityEngine; public class MouseLook : MonoBehaviour { public float mouseSensitivity = 100f; float xRotation = 0f; // untuk batasi rotasi vertikal void Start() { Cursor.lockState = CursorLockMode.Locked; // supaya kursor hilang dan mouse terkunci di tengah layar } void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -90f, 90f); // supaya gak muter 360 vertikal // rotasi vertikal kamera (pitch) transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); // rotasi horizontal player (yaw) transform.parent.Rotate(Vector3.up * mouseX); } }