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https://github.com/BobbyRafael31/Unity-MazeRunner-Pathfinding-Visualizer.git
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feat saving include npc position
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@ -374,7 +374,7 @@ public class PathfindingUIManager : MonoBehaviour
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string filePath = Path.Combine(saveDirectory, $"{mapNameInput.text}.json");
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gridMap.SaveGridState(filePath);
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Debug.Log($"Map saved to: {filePath}");
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Debug.Log($"Map saved to: {filePath} (includes grid state, NPC position, and destination position)");
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}
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/// <summary>
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