using UnityEngine; public class FrameLimiter : MonoBehaviour { /// /// Melimit frame rate game ke 60 FPS /// Limit dilakukan agar kalkulasi CPU yang digunakan sesuai dengan target FPS /// [SerializeField] private int frameRate = 60; private int vSyncValue = 0; void Start() { QualitySettings.vSyncCount = vSyncValue; Application.targetFrameRate = frameRate; } }