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Assets/Resources/Scripts/MatchDotLevelScriptable.cs
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13
Assets/Resources/Scripts/MatchDotLevelScriptable.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "MatchDotLevel", menuName = "ScriptableObjects/MatchDotLevel", order = 1)]
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public class MatchDotLevelScriptable : ScriptableObject
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{
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public int colorCount;
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public List<Color> colors = new List<Color>();
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public List<int> id = new List<int>();
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}
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