26 lines
754 B
C#
26 lines
754 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestingSequencer : MonoBehaviour {
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public GameObject cube1;
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public void Start(){
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var seq = LeanTween.sequence();
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seq.append(() => { // fire an event before start
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Debug.Log("firsts:"+Time.time);
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});
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seq.append(1f); // delay everything one second
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seq.append(() => { // fire an event before start
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Debug.Log("I have started:"+Time.time);
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});
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seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
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seq.append((object obj) => { // fire event after tween
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var dict = obj as Dictionary<string,string>;
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Debug.Log("We are done now obj value:"+dict["hi"]);
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}, new Dictionary<string,string>(){ {"hi","sup"} } );
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}
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}
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