Initial commit
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# Install script for directory: C:/Users/Savina/Projek TA/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
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# Set the install prefix
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if(NOT DEFINED CMAKE_INSTALL_PREFIX)
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set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
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endif()
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string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
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# Set the install configuration name.
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if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
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if(BUILD_TYPE)
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string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
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CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
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else()
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set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
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endif()
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message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
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endif()
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# Set the component getting installed.
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if(NOT CMAKE_INSTALL_COMPONENT)
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if(COMPONENT)
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message(STATUS "Install component: \"${COMPONENT}\"")
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set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
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else()
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set(CMAKE_INSTALL_COMPONENT)
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endif()
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endif()
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# Install shared libraries without execute permission?
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if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
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set(CMAKE_INSTALL_SO_NO_EXE "0")
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endif()
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# Is this installation the result of a crosscompile?
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if(NOT DEFINED CMAKE_CROSSCOMPILING)
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set(CMAKE_CROSSCOMPILING "TRUE")
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endif()
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# Set default install directory permissions.
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if(NOT DEFINED CMAKE_OBJDUMP)
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set(CMAKE_OBJDUMP "C:/Users/Savina/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
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endif()
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