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49
Assets/Scripts/CursorManager.cs
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49
Assets/Scripts/CursorManager.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CursorManager : MonoBehaviour
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{
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public string gameplaySceneName = "GameScene"; // nama scene gameplay kamu
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public string menuSceneName = "MainMenu"; // nama scene main menu kamu
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void Start()
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{
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UpdateCursorState(SceneManager.GetActiveScene().name);
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// Subscribe supaya tahu kalau scene berubah
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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void OnDestroy()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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UpdateCursorState(scene.name);
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}
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void UpdateCursorState(string sceneName)
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{
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if (Application.isMobilePlatform) return; // ⛔ Jangan ubah cursor di Android
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if (sceneName == menuSceneName)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else if (sceneName == gameplaySceneName)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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else
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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}
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}
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