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This commit is contained in:
Savina Rizdafayi
2025-07-12 19:53:40 +07:00
commit d7120c397a
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using UnityEngine;
public class MengaturSlideAkhir : MonoBehaviour
{
[Header("Slide dan Kontrol")]
public GameObject[] slides;
public GameObject slidePanel;
private int currentSlide = 0;
public PlayerBergerak1 kontrolPlayer;
public FlowController flowManager;
[Header("Deteksi Posisi Player")]
public Transform player;
public Transform zonaAman;
public float radiusDeteksi = 1.5f;
private bool sudahDekat = false;
[Header("Slide Logic")]
public int indexSlideUntukConfirm = 2; // ⬅️ Ubah sesuai jumlah slide kamu
private float waktuTerakhirNextSlide = -10f;
private float delayMinimumConfirm = 0.2f;
void Start()
{
slidePanel.SetActive(false); // Jangan tampilkan dulu
}
void Update()
{
// Deteksi apakah player sudah cukup dekat dengan zona aman
if (!sudahDekat && Vector3.Distance(player.position, zonaAman.position) <= radiusDeteksi)
{
sudahDekat = true;
MunculkanSlideAkhir();
}
// NEXT
if (Input.GetKeyDown(KeyCode.JoystickButton1) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.E))
{
if (currentSlide < indexSlideUntukConfirm)
{
NextSlide();
}
else if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm)
{
ConfirmSlide();
}
}
// PREV
if (Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.Q))
{
PrevSlide();
}
// ENTER untuk Confirm
if (Input.GetKeyDown(KeyCode.Return))
{
if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm)
{
ConfirmSlide();
}
}
}
void MunculkanSlideAkhir()
{
slidePanel.SetActive(true);
ShowSlide(0);
if (kontrolPlayer != null)
kontrolPlayer.Gerak = false;
}
void ShowSlide(int index)
{
for (int i = 0; i < slides.Length; i++)
slides[i].SetActive(i == index);
currentSlide = index;
}
public void NextSlide()
{
if (currentSlide < slides.Length - 1)
{
ShowSlide(currentSlide + 1);
waktuTerakhirNextSlide = Time.time;
}
}
public void PrevSlide()
{
if (currentSlide > 0)
{
ShowSlide(currentSlide - 1);
}
}
public void ConfirmSlide()
{
slidePanel.SetActive(false);
if (kontrolPlayer != null)
kontrolPlayer.Gerak = true;
// Panggil flow manager untuk kembali ke menu utama (kalau kamu sudah buat fungsinya)
if (flowManager != null)
flowManager.KembaliKeMenu();
Debug.Log("✅ ConfirmSlide ditekan, kembali ke menu.");
}
}