Files
Savina Rizdafayi d7120c397a Initial commit
2025-07-12 19:53:40 +07:00

74 lines
1.8 KiB
C#

using UnityEngine;
using TMPro;
using System.Collections;
public class AmbilBarang : MonoBehaviour
{
public Transform kameraPlayer;
public float radiusAmbil = 1f;
public LayerMask layerItem;
public GameObject uiListBarang;
public GameObject canvasUtama;
public StartGempa pemicuGempa;
private int totalBarang;
private int barangTersisa;
void Start()
{
totalBarang = 0;
foreach (Transform child in uiListBarang.transform)
{
if (child.GetComponent<TextMeshProUGUI>())
{
totalBarang++;
}
}
barangTersisa = totalBarang;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetKeyDown(KeyCode.L))
{
Collider[] hitItems = Physics.OverlapSphere(kameraPlayer.position, radiusAmbil, layerItem);
foreach (var hit in hitItems)
{
string tagBarang = hit.gameObject.tag;
Destroy(hit.gameObject);
HilangkanDariUI(tagBarang);
}
}
}
void HilangkanDariUI(string tagBarang)
{
foreach (Transform child in uiListBarang.transform)
{
if (child.GetComponent<TextMeshProUGUI>() && child.name.ToLower().Contains(tagBarang.ToLower()))
{
child.gameObject.SetActive(false);
barangTersisa--;
break;
}
}
if (barangTersisa <= 0)
{
canvasUtama.SetActive(false);
pemicuGempa.SiapkanGempa();
StartCoroutine(MulaiGempaDenganDelay());
}
IEnumerator MulaiGempaDenganDelay()
{
yield return new WaitForSeconds(3f);
pemicuGempa.MulaiGempa();
}
}
}