Files
Savina Rizdafayi d7120c397a Initial commit
2025-07-12 19:53:40 +07:00

30 lines
834 B
C#

using UnityEngine;
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100f;
float xRotation = 0f; // untuk batasi rotasi vertikal
void Start()
{
Cursor.lockState = CursorLockMode.Locked; // supaya kursor hilang dan mouse terkunci di tengah layar
}
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f); // supaya gak muter 360 vertikal
// rotasi vertikal kamera (pitch)
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
// rotasi horizontal player (yaw)
transform.parent.Rotate(Vector3.up * mouseX);
}
}