Files
Savina Rizdafayi d7120c397a Initial commit
2025-07-12 19:53:40 +07:00

150 lines
3.8 KiB
C#

using UnityEngine;
public class SetelahGempaUI : MonoBehaviour
{
public GameObject canvasSetelahGempa; // Parent canvas
public GameObject[] slides; // Panel-panel slide
public GameObject slidePanel; // Panel container (parent dari slides)
public PlayerBergerak1 kontrolPlayer;
public PathVisualizer pathVisualizer;
public int indexSlideUntukConfirm = 5;
private int currentSlide = 0;
private float waktuTerakhirNextSlide = -10f;
private float delayMinimumConfirm = 0.2f;
public FlowController flowController;
public float jarakMax = 2f;
void Start()
{
}
public void TampilkanUI(Transform kamera)
{
if (canvasSetelahGempa == null || kamera == null)
{
Debug.LogWarning("UI atau kamera belum di-assign!");
return;
}
Vector3 arah = kamera.forward;
Ray ray = new Ray(kamera.position, arah);
RaycastHit hit;
Vector3 posisiFinal;
if (Physics.Raycast(ray, out hit, jarakMax))
{
posisiFinal = hit.point - arah * 0.1f;
}
else
{
posisiFinal = kamera.position + arah * jarakMax;
}
posisiFinal.y = 1.6f;
canvasSetelahGempa.transform.position = posisiFinal;
Vector3 arahRotasi = posisiFinal - kamera.position;
arahRotasi.y = 0;
canvasSetelahGempa.transform.rotation = Quaternion.LookRotation(arahRotasi);
canvasSetelahGempa.SetActive(true);
ShowSlide(0);
slidePanel.SetActive(true);
}
void ShowSlide(int index)
{
for (int i = 0; i < slides.Length; i++)
{
slides[i].SetActive(i == index);
}
currentSlide = index;
}
void NextSlide()
{
if (currentSlide < slides.Length - 1)
{
ShowSlide(currentSlide + 1);
waktuTerakhirNextSlide = Time.time;
}
}
void PrevSlide()
{
if (currentSlide > 0)
{
ShowSlide(currentSlide - 1);
}
}
void ConfirmSlide()
{
if (currentSlide != indexSlideUntukConfirm)
{
Debug.LogWarning("❌ Confirm bukan pada slide yang ditentukan.");
return;
}
if (Time.time - waktuTerakhirNextSlide < delayMinimumConfirm)
{
Debug.LogWarning("❌ Confirm terlalu cepat.");
return;
}
slidePanel.SetActive(false);
if (canvasSetelahGempa != null)
canvasSetelahGempa.SetActive(false);
if (kontrolPlayer != null)
kontrolPlayer.Gerak = true;
if (pathVisualizer != null)
pathVisualizer.enabled = true;
if (flowController != null)
flowController.SelesaiEvakuasi();
Debug.Log("✅ Confirm selesai, player bisa bergerak, path ditampilkan.");
}
void Update()
{
if (!canvasSetelahGempa.activeSelf) return;
if (Input.GetKeyDown(KeyCode.JoystickButton1) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.E))
{
if (currentSlide < indexSlideUntukConfirm)
NextSlide();
else if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm)
ConfirmSlide();
}
if (Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.Q))
{
PrevSlide();
}
if (Input.GetKeyDown(KeyCode.Return))
{
if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm)
ConfirmSlide();
}
}
public bool UIAktif
{
get { return canvasSetelahGempa != null && canvasSetelahGempa.activeSelf; }
}
}