Files
Aplikasi-VR-Edukasi-Mitigas…/Assets/Scripts/MengaturSlide.cs
Savina Rizdafayi d7120c397a Initial commit
2025-07-12 19:53:40 +07:00

98 lines
2.3 KiB
C#

using UnityEngine;
public class MengaturSlide : MonoBehaviour
{
public GameObject[] slides;
public GameObject slidePanel;
private int currentSlide = 0;
public PlayerBergerak1 kontrolPlayer;
public FlowController flowManager;
public Transform kamera;
public float jarakPanel = 1.5f;
public float offsetYPanel = 0.4f;
public int indexSlideUntukConfirm = 6; //index slide ke- untuk confirm
private float waktuTerakhirNextSlide = -10f;
private float delayMinimumConfirm = 0.2f;
void Start()
{
ShowSlide(0);
if (kontrolPlayer != null)
kontrolPlayer.Gerak = false;
}
public void ShowSlide(int index)
{
for (int i = 0; i < slides.Length; i++)
slides[i].SetActive(i == index);
currentSlide = index;
}
public void NextSlide()
{
if (currentSlide < slides.Length - 1)
{
ShowSlide(currentSlide + 1);
waktuTerakhirNextSlide = Time.time;
}
}
public void PrevSlide()
{
if (currentSlide > 0)
ShowSlide(currentSlide - 1);
}
public void ConfirmSlide()
{
slidePanel.SetActive(false);
if (kontrolPlayer != null)
kontrolPlayer.Gerak = true;
// Panggil flowmanager
if (flowManager != null)
flowManager.SelesaiTutorial();
}
void Update()
{
// Tombol NEXT atau CONFIRM
if (Input.GetKeyDown(KeyCode.JoystickButton1) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.E))
{
if (currentSlide < indexSlideUntukConfirm)
{
NextSlide();
}
else if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm) //agar tidak terlalu cepat berganti
{
ConfirmSlide();
}
}
// Tombol PREV
if (Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.Q))
{
PrevSlide();
}
// ENTER manual confirm
if (Input.GetKeyDown(KeyCode.Return))
{
if (currentSlide == indexSlideUntukConfirm && Time.time - waktuTerakhirNextSlide > delayMinimumConfirm)
{
ConfirmSlide();
}
}
}
}