Files
Savina Rizdafayi d7120c397a Initial commit
2025-07-12 19:53:40 +07:00

47 lines
1.1 KiB
C#

using UnityEngine;
public class BukaLemari : MonoBehaviour
{
public Transform leftDoor;
public Transform rightDoor;
public float openAngle = 90f;
public Transform player;
public float interactDistance = 2f;
private bool isOpen = false;
private bool hasInteracted = false;
void Update()
{
float distance = Vector3.Distance(player.position, transform.position);
if (distance <= interactDistance && !hasInteracted)
{
// Player mendekat, buka pintu
OpenDoors();
hasInteracted = true;
}
if (distance > interactDistance && isOpen)
{
// Player menjauh, tutup pintu
CloseDoors();
hasInteracted = false;
}
}
void OpenDoors()
{
isOpen = true;
leftDoor.localRotation = Quaternion.Euler(0, openAngle, 0);
rightDoor.localRotation = Quaternion.Euler(0, -openAngle, 0);
}
void CloseDoors()
{
isOpen = false;
leftDoor.localRotation = Quaternion.Euler(0, 0, 0);
rightDoor.localRotation = Quaternion.Euler(0, 0, 0);
}
}